When I connect them over bluetooth to my PC (windows 10) XInput mode, the button inputs are recognized as various keyboard presses, and further, each controller is recognized as the same key. When wired, Retroarch doesn't recognize the inputs at all. I have several 8bitdo controllers, SN30pro, SF30pro, M30, SN30 Pro+, and Pro 2 - all having the same issue. They show up in Windows as "Bluetooth XINPUT compatible input device", when connected wirelessly, and "Controller (XBOX 360 For Windows)" when wired. When I go to the Game Controllers settings in Windows, I can't even test or calibrate the controller properly because as I press the buttons to test, they register as keyboard inputs and back me out of the tab I'm in or close the window. For example, the B button on both pads is recognized as Tab. I'm not sure why they're registering as keyboard inputs in the first place. When I connect them over bluetooth to my PC (windows 10) XInput mode, the button inputs are recognized as various keyboard presses, and further, each controller is recognized as the same key. For whatever reason, Steam games recognize the inputs correctly. This makes it impossible to play multiplayer games in Retroarch, because I can't assign the buttons properly. XBOX 360 Accessories v1.2 software (The Win7 software works on Win10). If your controller has a switch for Dinput and Xinput you may still need to install the. But I'm not an expert on HID, I'm not sure how to use it.I have several 8bitdo controllers, SN30pro, SF30pro, M30, SN30 Pro+, and Pro 2 - all having the same issue. However, Dinput only, and controllers with both Dinput and Xinput need the profiling software from the mfg. Download xInput Controller Tester 1.1.0.0 - Test your xInput device with this simple. I guess HidP_SetUsageValue function is meant for that. Although you can find Videos and Articles about the Update Rates, I wanted to check them by myself. I wanted to measure the Latency of my DualShock 3/4 Controllers via USB and Bluetooth, but havent found a Tool which let me do this. And then you won't need to hardcode HID buffers. Added XInput Controller Class (thanks to Minalien) n Added Jitter Calculation n n Why n. It supports up to 4 controllers to check. It could be that you can get some information about output features device supports automatically using HID API ( HidP_GetCaps & friends) - this is what that Raw Input API sample from CodeProject in my previous post uses. X Input Tester is a free way to check if your X Input Device is working properly. Most useful one is from Linux drivers people have written: I suggest that you perform the troubleshooting indicated on this article on How to connect an Xbox One Wireless Controller to a Windows PC. This is for Windows to detect and fix possible issues on your computer.
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![xinput test controller 1 not connected xinput test controller 1 not connected](https://i.iinfo.cz/s/st/1/67691-inputmapper.jpg)
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It's possible to find some information on Internet about it, but that is not very official. As an inital troubleshooting, I strongly advise that you run the automatic troubleshooter for hardware and devices. Of course, this means that to support vibration for specific joystick you'll need to correctly prepare HID buffer to send. It gets HID device ID from Raw Input API and then simply writes raw byte buffer with WriteFile to this device.
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I can control vibration intensity just fine. If I open the Xbox Accessories app, it displays the Xbox One Controller okay, but if I try to play any games, none of the buttons correspond to any known mapping, so it's impossible to play anything. There is no entry for Xbox One Controller for Windows anywhere. I have PS4 controller, and I just now tried running example code from here (yes SO) and it works fine. There is another strange entry called Bluetooth LE XINPUT compatible input device. You can control vibration by sending HID page stuff back to joystick.