The original question i was referring to in that question there was my last one i asked all the way back in April. Putting Homebrew Channel in the Wii Menu is technically possible, but it's rather pointless since you can't do anything with it other than listen to the banner music. (09-27-2015, 07:05 AM)JosJuice Wrote: You can't run Homebrew Channel in Dolphin because it contains anti-emulation code. Processor/CPU : Intel® Core™2 Quad CPU Q9550 2.83GHz Operating System : Windows 7 Home Premium 圆4 I know it's nothing to do with the wiimote as it still works fine on all my other games, so someone else suggested doing it the old fashioned way of actually bringing up the Wii home screen, running the HBC and then running the app. In my previous question (you should be able to see it under my name) i was told how Dolphin might be able to run it directly and i followed each step and i did get it working just great. The reason i ask about the Homebrew Channel is because it's a homebrew game so it wasn't released as Wiiware or as a wad file but as an actual app that had to be opened using the HBC.
![wii boot homebrew channel wii boot homebrew channel](https://i.ytimg.com/vi/Y3jq8dVe2ug/maxresdefault.jpg)
It's literally a pissing simulator and is great fun I covered all the detailed info on it in my previous question. After i sold my Wii and then later on Wii U so all i had left was Dolphin, one game i really missed playing was Pissed. I already know how to bring the normal Wii home screen up on Dolphin and the reason i ask about the Homebrew Channel is in regards to a previous question i had. However, within eight hours of the update's release, community members found two bugs in the update that in conjunction can allow a slightly modified Twilight hack to operate and has released a new version of the hack that will work on machines that have updated to 3.3.I'm sure this has been asked a thousand times already but i'm too lazy to look it up. On June 16, 2008, Nintendo released Wii Menu update 3.3 which automatically deletes and prevents the further storage of the unauthorized save files. Certain programs have been made to install custom Wii Menu channels, so that the applications can be run from the Wii Menu instead of the Twilight hack. Since the hack loads an application through a glitch in Twilight Princess, the game must be loaded each time the user wishes to run a homebrew application. Numerous applications have been written that can be run using this method. Any program that is placed on the root of the SD card with the filename "boot.elf" will run. With this crash, the system is made to run a loader program (which was loaded by the game as part of the name) instead of Twilight Princess's code which then proceeds to load a program from the Wii's front SD card slot.
![wii boot homebrew channel wii boot homebrew channel](https://i.pinimg.com/originals/48/62/e9/4862e9d129415ad9ebcabe4fcfa047cf.jpg)
This save file presents a name much longer than expected to the Twilight Princess game, which causes the Wii system to crash when it tries to load the horse's name. The save file stores the name of Link's horse in the game, Epona. The hack exploits a buffer overflow error, caused by loading a specially crafted save file for Twilight Princess. This is the first way found to boot homebrew software without the use of hardware modifications to the Wii console. The Twilight Hack is the name given to the exploit found by Team Twiizers of in The Legend of Zelda: Twilight Princess that permits homebrew developers and everyday users to run unofficial homebrew software from a SD card inserted into the slot on the front of the Wii.
![wii boot homebrew channel wii boot homebrew channel](https://i.ytimg.com/vi/tB3ggGz1oY0/maxresdefault.jpg)
The title screen for the homebrew channel